Craps
Chips down, one shooter, the whole room sweats the seven.
2 to 12 players · Dice · Party · About 3 to 8 min · Tapping
How to play
- One player is the shooter. Everyone puts chips on Pass or Don't Pass before the first roll, with a Field side bet if you fancy it.
- The come-out roll: 7 or 11 and Pass wins. 2, 3 or 12 and Pass loses (Don't Pass wins on 2 or 3, and 12 is a push). Anything else becomes the point.
- The shooter keeps rolling. Hit the point again and Pass wins. Roll a 7 first and that's a seven-out, Don't Pass wins.
- The dice move round the table so everyone shoots. Biggest bankroll at the end takes it, minus anything the house had to stake you.
Game screenshots

1. Place your bet
Pass or Don't Pass before the shooter rolls.

2. Roll for the point
The point is set. Hit it again before the seven shows.
Game screens shown with example turns.
Ways to play
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🔁 One lapRecommended
Everyone shoots one hand. 20 seconds to bet, 15 to roll.
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🔁 Two laps
Everyone shoots two hands. 20 seconds to bet, 15 to roll.
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⚡ Quick fire
Everyone shoots one hand, on shorter clocks: 12 seconds to bet, 10 to roll.


