Ship, Captain and Crew
Find your six, five and four in order. Then the cargo decides it.
2 to 8 players · Dice · Party · About 3 to 7 min · Tapping
How to play
- Five dice, three throws. You need a six for the ship, then a five for the captain, then a four for the crew, in that order.
- Each one locks the moment you throw it, as long as the earlier ones are already aboard.
- The last two dice are your cargo. Throws left over can re-roll the cargo, but you must throw both.
- Highest cargo wins the voyage and a bonus. No crew, no cargo. Most points after the last voyage wins.
Game screenshots

1. Throw the dice
Lock a six, then a five, then a four. The rest is cargo.

2. Load your cargo
Crew aboard. Re-throw the free dice for a bigger haul, or stand.
Game screens shown with example turns.
Ways to play
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⚓ Three voyagesRecommended
Three voyages, with everyone taking one turn each voyage.
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🌊 Five voyages
Five voyages, with everyone taking one turn each voyage.
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⚡ One voyage
One voyage, so one turn each.


