Tiny Villains
Keep one villain. Unleash the other. Last villain standing takes the crown.
3 to 6 players · Cards · Social · Quick · About 12 to 20 min · Tapping
How to play
- Each round you hold one villain card. On your turn, draw a second, keep one and unleash the other.
- Every villain does something nasty: peek at a hand, force a duel, knock someone out of the round.
- Be the last one standing, or hold the strongest villain when the round ends, and the crown is yours.
- First to three crowns wins the night.
Game screenshots

1. Keep one, unleash one
Pick which villain to play and who to target.

2. Hold your breath
The card resolves on the telly. Was it an accusation?
Game screens shown with example turns.
Ways to play
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👑 First to 3Recommended
First to 3 crowns wins, with the card counter shown.
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⚡ One round
One round only. Whoever wins it wins the game.
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🏆 First to 5
First to 5 crowns wins, so a longer game.
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🦈 Shark mode
First to 3 crowns, but the card counter is hidden, so you track played cards yourself.


